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design de video game evolução humana ryan clark

Hi! I'm Ryan Clark, an independent game developer probably best known for designing the gameCrypt of the NecroDancer. Check out my other exploits:

  • 1984: Dad taught me to code in BASIC when I was 6, on our Apple IIe. I made terrible text and ASCII art games for a while.
  • 1990-1995:Dabbled in QBasic, Pascal, and C++ as I got older. I made terrible line drawing games about nuclear apocalypses.
  • 1998:Got a job coding accounting software in Visual Basic.
  • 1999:Started making DirectX games in Visual Basic and created a (now defunct) website to help others learn how to do the same. Made less terrible games about space combat and galactic trading, but never finished them.
  • 2000:Finished my bachelor's degree in Microbiology! So useful 🙂
  • 2004: Created the Game Programming Wiki (which went offline in 2016 after 12 years of service). My advice to you: If you ever want to get good at something, try teaching it to others! My game dev skills improved dramatically from '99 to '04 because I was trying to help other people via these websites.
  • Late 2004: Co-founded my first game company "Grubby Games". We created seven games at Grubby Games, three of which were nominated for the Independent Games Festival, and one for the PAX 10. (The most well known wereProfessor Fizzwizzle andIncrediBots.)
  • 2009:For various reasons, sold Grubby Games to Big Fish Games. Enjoyed making games as an "Executive Producer" at Big Fish for 2.5 years, but left just before 2012.
  • 2012:Created EarSighted, a free app to help visually impaired people train to "see" with their ears.
  • 2013:Founded Brace Yourself Games and designed my 10th game,Crypt of the NecroDancer.
  • 2015:Created Pebble Seizure Detect, a free app that helps people with seizure disorders by detecting seizures and sending GPS coordinates to friends and family.
  • 2016:Co-founded Claren Academy with my wife. A technology & creativity focused school, in Vancouver.
  • Late 2018:Brace Yourself Games has been growing and growing, adding some amazingly talented developers to the team.  We are now working on about 3.5 game projects, and having a ton of fun doing it!

I live in Vancouver, Canada, with my awesome wife and two young kids.

I write game industry articles on my Gamasutra blog, I am an advisor for the GDC's Independent Games Summit, and I stream game industry analysis on Twitch. I'm frequently a speaker at GDC, PAX, TwitchCon, and other conventions.

If, strangely, you'd like to knoweven more, feel free to contact me or follow me on Twitter.

design de video game evolução humana ryan clark

Source: https://braceyourselfgames.com/ryan-bio/

Posted by: wallacesweves.blogspot.com

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